About the 3DS
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Hardware
The 3DS packs multiple CPUs, a GPU and many gimmicks. We will only briefly explain some hardware of the 3DS so if you’re interested
in more info, here you have a great article by Rodrigo Copetti
Families
The 3DS comes in two different families, the CTR and LGR.
CTR (O3DS)
Contains the Nintendo 3DS a.k.a CTR,
Nintendo 3DS XL a.k.a SPR and Nintendo 2DS
a.k.a FTR.
LGR (N3DS)
Contains the New Nintendo 3DS a.k.a KTR,
New Nintendo 3DS XL a.k.a RED and New
Nintendo 2DS XL a.k.a JAN.
O3DS
- ARMv6K ARM11 @268Mhz with 2 cores used as the main processor.
- 128MB RAM, by default applications have 64MB available and can request up to 96MB. Requesting more RAM means the OS
will have less for other tasks thus some features are disabled when more RAM is requested, e.g the user not being able to jump to
HOME without exiting the application.
N3DS
- ARMv6K ARM11 @268Mhz/804Mhz with 4 cores used as the main processor.
- 256MB RAM, applications developed for the N3DS family have 124MB available by default and can request up to 178MB.
- 2MB Level 2 Cache allowing for even higher throughput in memory-intensive applications.
Software
The 3DS packs a full microkernel-based custom operating system named Horizon